Digitalization of educational plays for quality education

Repetitive tests on a learning material help schoolchildren to memorize and to learn this material. Psychologists call this phenomenon the testing effect. Skilled teachers use learning plays to embed routine tests in an engaging way. To widespread this practice, we propose a framework to digitize learning plays embedding routine tests into educational videogames. We have identified the smallest set of game design elements required to build an educational videogame out of a learning play. We have used the self-determination theory to group game design elements, and to define a breakdown structure for engagement engineering. This structure helps select the appropriate design elements for an engagement driver. We have applied the framework to digitize a learning play. We have tested the digital play with 238 schoolchildren who considered it as a video game. The video game tested a proposed pattern to create challenges allowing an engaging flow experience. The pattern increased responses (9%) and created time distortion (24%). Delivering rewards following variable schedules reduced errors (49%) and increased time distortion (16%). This research explores how to digitize learning plays into engaging educational video games and how to design engaging video games to remediate missed learning.

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Publication Details

Journal
International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering
Published
2024-08-09
DOI
https://doi.org/10.11591/ijece.v14i5.pp5443-5457
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Digitalization of educational plays for quality education

Lotfi Elaachak, Mohammed Bouhorma, Younès Alaoui
International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering
Educational Games and Gamification
article

Digitalization of educational plays for quality education

Lotfi Elaachak, Mohammed Bouhorma, Younès Alaoui
article en

Abstract

Repetitive tests on a learning material help schoolchildren to memorize and to learn this material. Psychologists call this phenomenon the testing effect. Skilled teachers use learning plays to embed routine tests in an engaging way. To widespread this practice, we propose a framework to digitize learning plays embedding routine tests into educational videogames. We have identified the smallest set of game design elements required to build an educational videogame out of a learning play. We have used the self-determination theory to group game design elements, and to define a breakdown structure for engagement engineering. This structure helps select the appropriate design elements for an engagement driver. We have applied the framework to digitize a learning play. We have tested the digital play with 238 schoolchildren who considered it as a video game. The video game tested a proposed pattern to create challenges allowing an engaging flow experience. The pattern increased responses (9%) and created time distortion (24%). Delivering rewards following variable schedules reduced errors (49%) and increased time distortion (16%). This research explores how to digitize learning plays into engaging educational video games and how to design engaging video games to remediate missed learning.

International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer EngineeringVol. 14(5)
Abdelmalek Essaâdi University (MA)
Quality Education
Openalex Percentile: Top 84%
Educational Games and Gamification
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