Deep Reinforcement Learning Based Routing for Non-Cooperative Multi-Flow Games in Dynamic AANETs

Aeronautical Ad hoc Networks (AANETs) have been identified as pivotal constituents of the Next Generation Wireless Communication Network (NGWCN), courtesy of their ability to facilitate global coverage and low-latency network services. However, in contrast with terrestrial networks, large-scale AANETs exhibit distinct characteristics of high dynamics, which impose considerable challenges to global state synchronization for computing routing paths. For suppressing synchronization overhead, we consider partial-observable network state to make routing decisions. Specifically, we formulate the multi-flow routing problem as a non-cooperative Multi-Player Partially Observable Markov Decision Process (MP-POMDP) game, in which each flow acting as a player aims to maximize its own transmission bandwidth, while consciously avoiding conflicts with bandwidth already occupied by other flows. To tackle the high-dimensional state space of the proposed MP-POMDP game, we employ the Deep Reinforcement Learning (DRL) approach to develop a novel Distributed Game based Multi-flow Routing (DGMR) algorithm by utilizing a parallel multi-agent scheme. In DGMR, each flow is equipped with an agent for routing selection and the agent will move along the routing path and utilize the recently observed states to make the next-hop routing decision. Moreover, to provide fixed-size inputs for neural networks, a Pareto-based Optimal Neighbor Selection (PONS) algorithm based on Pareto optimality theory is proposed to filter out a fixed number of neighbors from variable neighbor sets of aircraft. The selected neighbors are proximal to the destination and have sufficient available bandwidth resources, which guarantee high-quality routing decisions. The experimental results show that DGMR has high scalability and achieves up to ten times of bandwidth utilization than the benchmark algorithms.

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Publication Details

Journal
IEEE Transactions on Vehicular Technology
Published
2024-08-09
DOI
https://doi.org/10.1109/tvt.2024.3440949
Primary Topic
Software-Defined Networks and 5G
Type
article
Field-Weighted Citation Impact
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article

Deep Reinforcement Learning Based Routing for Non-Cooperative Multi-Flow Games in Dynamic AANETs

Rangang Zhu, Kaixuan Sun, Shuangwu Chen, Huasen He et al.
IEEE Transactions on Vehicular Technology
Software-Defined Networks and 5G
article

Deep Reinforcement Learning Based Routing for Non-Cooperative Multi-Flow Games in Dynamic AANETs

Rangang Zhu, Kaixuan Sun, Shuangwu Chen, Huasen He, Jian Yang, Xiaofeng Jiang
article en

Abstract

Aeronautical Ad hoc Networks (AANETs) have been identified as pivotal constituents of the Next Generation Wireless Communication Network (NGWCN), courtesy of their ability to facilitate global coverage and low-latency network services. However, in contrast with terrestrial networks, large-scale AANETs exhibit distinct characteristics of high dynamics, which impose considerable challenges to global state synchronization for computing routing paths. For suppressing synchronization overhead, we consider partial-observable network state to make routing decisions. Specifically, we formulate the multi-flow routing problem as a non-cooperative Multi-Player Partially Observable Markov Decision Process (MP-POMDP) game, in which each flow acting as a player aims to maximize its own transmission bandwidth, while consciously avoiding conflicts with bandwidth already occupied by other flows. To tackle the high-dimensional state space of the proposed MP-POMDP game, we employ the Deep Reinforcement Learning (DRL) approach to develop a novel Distributed Game based Multi-flow Routing (DGMR) algorithm by utilizing a parallel multi-agent scheme. In DGMR, each flow is equipped with an agent for routing selection and the agent will move along the routing path and utilize the recently observed states to make the next-hop routing decision. Moreover, to provide fixed-size inputs for neural networks, a Pareto-based Optimal Neighbor Selection (PONS) algorithm based on Pareto optimality theory is proposed to filter out a fixed number of neighbors from variable neighbor sets of aircraft. The selected neighbors are proximal to the destination and have sufficient available bandwidth resources, which guarantee high-quality routing decisions. The experimental results show that DGMR has high scalability and achieves up to ten times of bandwidth utilization than the benchmark algorithms.

IEEE Transactions on Vehicular TechnologyVol. 73(12)
University of Science and Technology of China (CN), National University of Defense Technology (CN)
Openalex Percentile: Top 86%
Software-Defined Networks and 5G
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