Radiance Caching with On-Surface Caches for Real-Time Global Illumination

Achieving global illumination is crucial for delivering realistic lighting in real-time rendering applications. Despite recent advancements in hardware ray tracing, the computational demands of full path tracing remain largely impractical for real-world production scenarios. We introduce a novel two-level radiance caching system that exclusively utilizes on-surface caches, diverging from conventional approaches that combine screen-space and world-space caches. Unlike previous texture space techniques, which mostly prioritize closely matching the resolution to screen space to minimize artifacts, our focus is on achieving optimal visual quality with minimal texture space resolutions. By caching directional radiance information on both primary and secondary hits, our approach delivers high-quality renderings of global illumination while being computationally efficient. Overall, this leads to an up to 5% to 10% improvement in both speed and quality compared to other state-of-the-art approaches. Our proposed method is versatile, handling not only diffuse global illumination but also addressing (glossy) reflections. Furthermore, our approach is well-suited for multi-viewer rendering, as the utilization of on-surface caches enables information sharing among different viewers, making it applicable to cloud-native rendering environments.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2024-08-09
DOI
https://doi.org/10.1145/3675382
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26
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article

Radiance Caching with On-Surface Caches for Real-Time Global Illumination

Joerg H. Mueller, Markus Steinberger, Pascal Stadlbauer, Martin Winter et al.
2 citations
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
1.26
article

Radiance Caching with On-Surface Caches for Real-Time Global Illumination

Joerg H. Mueller, Markus Steinberger, Pascal Stadlbauer, Martin Winter, Alexander Weinrauch, Wolfgang Tatzgern
article en
2 citations

Abstract

Achieving global illumination is crucial for delivering realistic lighting in real-time rendering applications. Despite recent advancements in hardware ray tracing, the computational demands of full path tracing remain largely impractical for real-world production scenarios. We introduce a novel two-level radiance caching system that exclusively utilizes on-surface caches, diverging from conventional approaches that combine screen-space and world-space caches. Unlike previous texture space techniques, which mostly prioritize closely matching the resolution to screen space to minimize artifacts, our focus is on achieving optimal visual quality with minimal texture space resolutions. By caching directional radiance information on both primary and secondary hits, our approach delivers high-quality renderings of global illumination while being computationally efficient. Overall, this leads to an up to 5% to 10% improvement in both speed and quality compared to other state-of-the-art approaches. Our proposed method is versatile, handling not only diffuse global illumination but also addressing (glossy) reflections. Furthermore, our approach is well-suited for multi-viewer rendering, as the utilization of on-surface caches enables information sharing among different viewers, making it applicable to cloud-native rendering environments.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 7(3)
Graz University of Technology (AT)
Openalex Percentile: Top 13%
Computer Graphics and Visualization Techniques
1.26
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Radiance Caching with On-Surface Caches for Real-Time Global Illumination — Joerg H. Mueller, Markus Steinberger, et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2024) | TGRS Research Map | TGRS