HIPRT: A Ray Tracing Framework in HIP

We present HIPRT, an open-source ray tracing framework in HIP. HIPRT provides a versatile, cross-platform solution for professional rendering on contemporary many-core architectures. The core of the framework relies on the bounding volume hierarchy (BVH) with scalable construction algorithms and efficient ray traversal, employing hardware acceleration on AMD GPUs. From a user perspective, we aim at minimalist and user-friendly API design, allowing a user to write ray tracing applications only in a few lines of code. Unlike other graphics APIs that couple ray tracing and shading together, HIPRT provides only ray tracing functionality and thus can be seamlessly integrated into existing rendering environments. To demonstrate advanced features of HIPRT, we integrated it into the three rendering systems: Blender Cycles, PBRT-v4, and Radeon ProRender.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2024-08-09
DOI
https://doi.org/10.1145/3675378
Citations
4
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
2.53
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article

HIPRT: A Ray Tracing Framework in HIP

Paritosh Kulkarni, Daniel Meister, Takahiro Harada, Aaryaman Vasishta
4 citations
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
2.53
article

HIPRT: A Ray Tracing Framework in HIP

Paritosh Kulkarni, Daniel Meister, Takahiro Harada, Aaryaman Vasishta
article en
4 citations

Abstract

We present HIPRT, an open-source ray tracing framework in HIP. HIPRT provides a versatile, cross-platform solution for professional rendering on contemporary many-core architectures. The core of the framework relies on the bounding volume hierarchy (BVH) with scalable construction algorithms and efficient ray traversal, employing hardware acceleration on AMD GPUs. From a user perspective, we aim at minimalist and user-friendly API design, allowing a user to write ray tracing applications only in a few lines of code. Unlike other graphics APIs that couple ray tracing and shading together, HIPRT provides only ray tracing functionality and thus can be seamlessly integrated into existing rendering environments. To demonstrate advanced features of HIPRT, we integrated it into the three rendering systems: Blender Cycles, PBRT-v4, and Radeon ProRender.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 7(3)
Advanced Micro Devices (Canada) (CA), Advanced Micro Devices (United States) (US)
Openalex Percentile: Top 6%
Computer Graphics and Visualization Techniques
2.53
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