Driving Mobile App User Engagement Through Gamification

Many mobile app providers offer their apps for free and base their business models on user engagement. However, declining usage over time threatens apps’ ability to add business value. To keep users engaged, app providers use gamification—that is, they use game elements (e.g., levels, points)—in their nongame apps. Complementing traditional loyalty strategies that reward value-added activities (e.g., purchases) through value rewards, gamification rewards ongoing engagement through game elements. Thus, reward architectures of many apps have become hybrid, with value- and game-reward pursuit simultaneously driving engagement. However, it is unclear to what extent gamification helps drive user engagement and add business value. To address this question, the authors study unique data from a gamified market research app comprising daily individual-level app usage observations of 18,952 users. The findings show that game rewards increase engagement significantly over and above value rewards, leading to a lift in business value, especially when users are in closer proximity to both types of rewards. However, the analysis also shows a dark side of gamification: When users enter a state of flow in the game, game engagement has a weaker effect on value-added engagement. The authors discuss implications for gamified reward architectures.

Authors

Institutions

Publication Details

Journal
Journal of Marketing Research
Published
2024-08-09
DOI
https://doi.org/10.1177/00222437241275927
Citations
20
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
22.64

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Driving Mobile App User Engagement Through Gamification

Kristina Klein, Hernán A. Bruno, Harald J. van Heerde, Jens W. Paschmann et al.
20 citations
Journal of Marketing Research
Digital Marketing and Social Media
22.64
article

Driving Mobile App User Engagement Through Gamification

Kristina Klein, Hernán A. Bruno, Harald J. van Heerde, Jens W. Paschmann, Franziska Völckner
article en
20 citations

Abstract

Many mobile app providers offer their apps for free and base their business models on user engagement. However, declining usage over time threatens apps’ ability to add business value. To keep users engaged, app providers use gamification—that is, they use game elements (e.g., levels, points)—in their nongame apps. Complementing traditional loyalty strategies that reward value-added activities (e.g., purchases) through value rewards, gamification rewards ongoing engagement through game elements. Thus, reward architectures of many apps have become hybrid, with value- and game-reward pursuit simultaneously driving engagement. However, it is unclear to what extent gamification helps drive user engagement and add business value. To address this question, the authors study unique data from a gamified market research app comprising daily individual-level app usage observations of 18,952 users. The findings show that game rewards increase engagement significantly over and above value rewards, leading to a lift in business value, especially when users are in closer proximity to both types of rewards. However, the analysis also shows a dark side of gamification: When users enter a state of flow in the game, game engagement has a weaker effect on value-added engagement. The authors discuss implications for gamified reward architectures.

Journal of Marketing ResearchVol. 62(2)
TH Köln - University of Applied Sciences (DE), University of Bremen (DE), University of Applied Management (DE), UNSW Sydney (AU), Digital Wave (United States) (US)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 1%
Digital Marketing and Social Media
22.64
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.