The Effects of Implementing Gamification in the Hepatology Curriculum for Medical Students

Background Gamification, the incorporation of game theory into the curriculum, has been correlated with improved knowledge retention compared to standard didactics. Objective To determine the impact of gamified hepatology modules on medical student knowledge retention and exam performance. Methods We created three web-based, gamified hepatology modules with 15-question pre- and post-tests. Differences in each module's pre- and post-test scores were compared using paired t-tests. Medical school exam scores (total score and hepatology-specific score) in module users versus non-users were compared using independent two-sample t-tests. Results Module completion yielded significant increases in pre- to post-test scores for the jaundice (p=0.002) and anatomy modules (p<0.001). Module users scored 1.2 points higher on the total exam score (p=0.4) and 2 points higher on the hepatology exam score (p=0.31). Post-module survey results revealed higher knowledge retention in hepatology topics, expanded interest in hepatology, and an increased inclination to use web-based learning platforms for future learning experiences. Conclusion Module use led to improved post-test scores in the modules. Module users also had higher hepatology exam and total exam scores, yet, this difference was not statistically significant. Overall, this study suggests that gamification may be beneficial in aiding hepatology knowledge recall.

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Publication Details

Journal
Cureus
Published
2024-08-09
DOI
https://doi.org/10.7759/cureus.66538
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

The Effects of Implementing Gamification in the Hepatology Curriculum for Medical Students

Christina Tofani, Steven K. Herrine, Danielle Tholey, Anita M. Wilson et al.
2 citations
Cureus
Educational Games and Gamification
1.58
article

The Effects of Implementing Gamification in the Hepatology Curriculum for Medical Students

Christina Tofani, Steven K. Herrine, Danielle Tholey, Anita M. Wilson, Chelsea Edirisuriya, Zachary Breslin, Jason Goldenberg
article en
2 citations

Abstract

Background Gamification, the incorporation of game theory into the curriculum, has been correlated with improved knowledge retention compared to standard didactics. Objective To determine the impact of gamified hepatology modules on medical student knowledge retention and exam performance. Methods We created three web-based, gamified hepatology modules with 15-question pre- and post-tests. Differences in each module's pre- and post-test scores were compared using paired t-tests. Medical school exam scores (total score and hepatology-specific score) in module users versus non-users were compared using independent two-sample t-tests. Results Module completion yielded significant increases in pre- to post-test scores for the jaundice (p=0.002) and anatomy modules (p<0.001). Module users scored 1.2 points higher on the total exam score (p=0.4) and 2 points higher on the hepatology exam score (p=0.31). Post-module survey results revealed higher knowledge retention in hepatology topics, expanded interest in hepatology, and an increased inclination to use web-based learning platforms for future learning experiences. Conclusion Module use led to improved post-test scores in the modules. Module users also had higher hepatology exam and total exam scores, yet, this difference was not statistically significant. Overall, this study suggests that gamification may be beneficial in aiding hepatology knowledge recall.

CureusVol. 16(8)
Thomas Jefferson University (US), Thomas Jefferson University Hospital (US), Cooper University Hospital (US)
Openalex Percentile: Top 16%
Educational Games and Gamification
1.58
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The Effects of Implementing Gamification in the Hepatology Curriculum for Medical Students — Christina Tofani, Steven K. Herrine, et al. · Cureus (2024) | TGRS Research Map | TGRS