Performance-enhancement in esports – Players’ perspectives on prevalence, legitimacy, governance and regulations

The continuing success of esports as a mass phenomenon is accompanied by an increase in challenges regarding governance and regulation as well as integrity. Besides match-fixing and software/hardware cheating, the consumption of performance-enhancing substances by esports players continues to cause negative publicity for the industry. While the number of scholarly contributions on this topic increases, there still is a clear lack of empirical studies that take the perspectives of players into account. In an online survey, we reached 226 esports (Defense of the Ancients 2, DotA 2) players, inquiring about the (perceived) prevalence and legitimacy of alleged performance-enhancing substances as well as aspects relating to governance, integrity, and regulation. Our results disclose a widespread self-reported use of caffeinated drinks and nicotine, with a notable proportion of participants reporting occasional or rare use of prescription drugs. Besides substance use, participants identified match-fixing and cheating as significant challenges to the integrity of esports. The results further indicate a lack of awareness of global governing/regulatory bodies by esports players and underscore the need for enforced regulation and concerted governance initiatives.

Authors

Institutions

Publication Details

Journal
Performance Enhancement & Health
Published
2024-08-01
DOI
https://doi.org/10.1016/j.peh.2024.100290
Citations
7
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
7.92
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Performance-enhancement in esports – Players’ perspectives on prevalence, legitimacy, governance and regulations

Mathias Schubert, Alec Güre, Nils Haller
7 citations
Performance Enhancement & Health
Digital Games and Media
7.92
article

Performance-enhancement in esports – Players’ perspectives on prevalence, legitimacy, governance and regulations

Mathias Schubert, Alec Güre, Nils Haller
article en
7 citations

Abstract

The continuing success of esports as a mass phenomenon is accompanied by an increase in challenges regarding governance and regulation as well as integrity. Besides match-fixing and software/hardware cheating, the consumption of performance-enhancing substances by esports players continues to cause negative publicity for the industry. While the number of scholarly contributions on this topic increases, there still is a clear lack of empirical studies that take the perspectives of players into account. In an online survey, we reached 226 esports (Defense of the Ancients 2, DotA 2) players, inquiring about the (perceived) prevalence and legitimacy of alleged performance-enhancing substances as well as aspects relating to governance, integrity, and regulation. Our results disclose a widespread self-reported use of caffeinated drinks and nicotine, with a notable proportion of participants reporting occasional or rare use of prescription drugs. Besides substance use, participants identified match-fixing and cheating as significant challenges to the integrity of esports. The results further indicate a lack of awareness of global governing/regulatory bodies by esports players and underscore the need for enforced regulation and concerted governance initiatives.

Performance Enhancement & HealthVol. 12(3)
University of Salzburg (AT), Johannes Gutenberg University Mainz (DE), China Institute of Sport Science (CN), HELIOS Albert-Schweitzer-Klinik Northeim (DE)
Openalex Percentile: Top 3%
Digital Games and Media
7.92
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.