Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial

Stroke is the leading cause of disability and the second cause of death worldwide. The increasing burden of stroke underscores the importance of optimising rehabilitation protocols. Virtual reality (VR) can improve poststroke prognosis. A VR software combining gamification, full immersion and stroke specificity (ie, the Development and validation of a novel viRtual rEality software for improving diSability and quality of lifE in patients with sTroke (RESET) software) might substantially improve disability and quality of life (QoL). However, this technology is still very scarce. The RESET trial aims to assess the effects of an early 10-week gamified, fully immersive and stroke-specific VR intervention (ie, starting at week 3 poststroke) on disability and QoL in people with stroke in the subacute phase. People with ischaemic or haemorrhagic stroke (n=94) aged <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mo>≥</mml:mo></mml:math> 18 years will be randomised to receive (1) usual care (UC), (2) commercial VR or (3) gamified, fully immersive and stroke-specific VR (<i>RESET</i>). The three groups will receive UC (ie, three sessions/week of 90 min of standard rehabilitation). The VR groups will additionally receive three VR sessions of 20 min per week. The outcome measures will be assessed at baseline (week 2 from stroke occurrence), week 13 (approximately 90 days from the event) and week 26 (approximately 6 months from the event). The primary outcome is disability measured with the Barthel Index. Secondary outcomes include QoL, upper-extremity and lower-extremity motor function, gross manual dexterity, handgrip strength and cognitive function. This study will unravel the effects of a gamified, fully immersive and stroke-specific VR software on disability and QoL in patients with stroke in the early subacute phase.Trial registration number: NCT06132399.

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Publication Details

Journal
BMJ Open Sport & Exercise Medicine
Published
2024-08-01
DOI
https://doi.org/10.1136/bmjsem-2024-002123
Citations
5
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
1.25

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article

Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial

Patricia Martínez‐Sánchez, Jonatan R. Ruiz, Pablo Jorge Marcos-Pardo, David Ruiz‐González et al.
5 citations
BMJ Open Sport & Exercise Medicine
Stroke Rehabilitation and Recovery
1.25
article

Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial

Patricia Martínez‐Sánchez, Jonatan R. Ruiz, Pablo Jorge Marcos-Pardo, David Ruiz‐González, Alba Esteban‐Simón, Silvia Gómez-García, Manuel F. Fajardo-Rodríguez, Francisco J. Amaro‐Gahete, Elena Martínez‐Rosales, Laura Amaya‐Pascasio, Alberto Soriano‐Maldonado, Alba Hernández‐Martínez, Manuel Fernández-Escabías, Sofía Carrilho-Candeias, Andrea Orellana-Jaen, Belén Castro-Ropero, Laura del-Olmo-Iruela, María Isabel López-López, Ana Isabel Ramos-Herrera, Elena Conde-Negri, Inmaculada Villegas-Rodríguez, Máriam Ramos-Teodoro, Mercedes Gil-Rodríguez, Marta Rodríguez-Camacho, Mónica Rodríguez-Pérez
article en
5 citations

Abstract

Stroke is the leading cause of disability and the second cause of death worldwide. The increasing burden of stroke underscores the importance of optimising rehabilitation protocols. Virtual reality (VR) can improve poststroke prognosis. A VR software combining gamification, full immersion and stroke specificity (ie, the Development and validation of a novel viRtual rEality software for improving diSability and quality of lifE in patients with sTroke (RESET) software) might substantially improve disability and quality of life (QoL). However, this technology is still very scarce. The RESET trial aims to assess the effects of an early 10-week gamified, fully immersive and stroke-specific VR intervention (ie, starting at week 3 poststroke) on disability and QoL in people with stroke in the subacute phase. People with ischaemic or haemorrhagic stroke (n=94) aged <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mo>≥</mml:mo></mml:math> 18 years will be randomised to receive (1) usual care (UC), (2) commercial VR or (3) gamified, fully immersive and stroke-specific VR (<i>RESET</i>). The three groups will receive UC (ie, three sessions/week of 90 min of standard rehabilitation). The VR groups will additionally receive three VR sessions of 20 min per week. The outcome measures will be assessed at baseline (week 2 from stroke occurrence), week 13 (approximately 90 days from the event) and week 26 (approximately 6 months from the event). The primary outcome is disability measured with the Barthel Index. Secondary outcomes include QoL, upper-extremity and lower-extremity motor function, gross manual dexterity, handgrip strength and cognitive function. This study will unravel the effects of a gamified, fully immersive and stroke-specific VR software on disability and QoL in patients with stroke in the early subacute phase.Trial registration number: NCT06132399.

BMJ Open Sport & Exercise MedicineVol. 10(3)
Universidad de Granada (ES), Instituto de Salud Carlos III (ES), Instituto de Investigación Biosanitaria de Granada (ES), Centro de Investigación Biomédica en Red (ES), Complejo Hospitalario Torrecárdenas (ES), University of Almería (ES)
European Commission, Junta de Andalucía, Universidad de Almería, Agencia Estatal de Investigación, European Social Fund
Openalex Percentile: Top 18%
Stroke Rehabilitation and Recovery
1.25
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