Teaching Speaking Through Communicative Games: Indonesian English Teacher Best Practice

The researcher found fears of students making mistake are among the challenges the researcher has identified while working with students' English language skills. The students of SMK Wikrama 1 are generally energetic and like doing fun activities. Because of that, the researcher decided to use communicative games as a means of enhancing students' oral communication skills in the eleventh grade at Smk Wikrama 1 in Banjarmasin. Experimental designs such as one-group pre-test-post-test or pre-experimental designs will be employed in this study. A total of fourteen students from SMK Wikrama 1, who were in the eleventh grade, participated in this study. The data was derived from the students' scores on both the pretest and posttest. The researcher will utilize SPPS and the dependent T-test formula to assess the data. The results of the t-test for one-sample paired indicate that students' speaking skills were lower before and after the use of communicative games, with the former having a mean score of 62.86% and the latter of 71.07%. Treatment improved students' speaking skills compared to pre-treatment scores. The results show that eleventh graders at SMK Wikrama 1 Banjarmasin are improving their speaking abilities via the use of communicative games. Keywords: Communicative games; Speaking skill

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Publication Details

Journal
Intensive Journal
Published
2024-08-05
DOI
https://doi.org/10.31602/intensive.v7i1.15839
Primary Topic
English Language Learning and Teaching
Type
article
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article

Teaching Speaking Through Communicative Games: Indonesian English Teacher Best Practice

Anisa Cahayani
Intensive Journal
English Language Learning and Teaching
article

Teaching Speaking Through Communicative Games: Indonesian English Teacher Best Practice

Anisa Cahayani
article en

Abstract

The researcher found fears of students making mistake are among the challenges the researcher has identified while working with students' English language skills. The students of SMK Wikrama 1 are generally energetic and like doing fun activities. Because of that, the researcher decided to use communicative games as a means of enhancing students' oral communication skills in the eleventh grade at Smk Wikrama 1 in Banjarmasin. Experimental designs such as one-group pre-test-post-test or pre-experimental designs will be employed in this study. A total of fourteen students from SMK Wikrama 1, who were in the eleventh grade, participated in this study. The data was derived from the students' scores on both the pretest and posttest. The researcher will utilize SPPS and the dependent T-test formula to assess the data. The results of the t-test for one-sample paired indicate that students' speaking skills were lower before and after the use of communicative games, with the former having a mean score of 62.86% and the latter of 71.07%. Treatment improved students' speaking skills compared to pre-treatment scores. The results show that eleventh graders at SMK Wikrama 1 Banjarmasin are improving their speaking abilities via the use of communicative games. Keywords: Communicative games; Speaking skill

Intensive JournalVol. 7(1)
Islamic University (BD), Universitas Islam Kalimantan Muhammad Arsyad Al Banjary (ID)
Quality Education
Openalex Percentile: Top 81%
English Language Learning and Teaching
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Teaching Speaking Through Communicative Games: Indonesian English Teacher Best Practice — Anisa Cahayani · Intensive Journal (2024) | TGRS Research Map | TGRS