The increasing value of status in low-performing organizations: Evidence from the video game industry

Strategic management research generally assumes that high-status teams outperform their low-status counterparts. Indeed, status can cause decision makers to favor high-status teams, providing them with better access to resources. However, we theorize that in organizations which demonstrated high previous performance, status has a much weaker influence on decision makers. This is because in these organizations, there is no expected resource scarcity that would push decision makers to favor high-status teams. We therefore hypothesize that the difference between low- and high-status teams in terms of performance is smaller in organizations that exhibited high performance in the recent past. By analyzing a unique data set from the video game industry, we find support for our theory. Our results confirm that the relationship between team status and performance is much stronger in organizations with low previous performance. Our study provides fresh insights about the organizational contingencies of the Matthew effect.

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Publication Details

Journal
Strategic Organization
Published
2024-08-05
DOI
https://doi.org/10.1177/14761270241271021
Citations
1
Primary Topic
Innovation and Knowledge Management
Type
article
Field-Weighted Citation Impact
0.55
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article

The increasing value of status in low-performing organizations: Evidence from the video game industry

Balazs Szatmari, Jan van den Ende, Dirk Deichmann
1 citations
Strategic Organization
Innovation and Knowledge Management
0.55
article

The increasing value of status in low-performing organizations: Evidence from the video game industry

Balazs Szatmari, Jan van den Ende, Dirk Deichmann
article en
1 citations

Abstract

Strategic management research generally assumes that high-status teams outperform their low-status counterparts. Indeed, status can cause decision makers to favor high-status teams, providing them with better access to resources. However, we theorize that in organizations which demonstrated high previous performance, status has a much weaker influence on decision makers. This is because in these organizations, there is no expected resource scarcity that would push decision makers to favor high-status teams. We therefore hypothesize that the difference between low- and high-status teams in terms of performance is smaller in organizations that exhibited high performance in the recent past. By analyzing a unique data set from the video game industry, we find support for our theory. Our results confirm that the relationship between team status and performance is much stronger in organizations with low previous performance. Our study provides fresh insights about the organizational contingencies of the Matthew effect.

Strategic OrganizationVol. 23(4)
University of Amsterdam (NL), Erasmus University Rotterdam (NL)
Openalex Percentile: Top 23%
Innovation and Knowledge Management
0.55
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The increasing value of status in low-performing organizations: Evidence from the video game industry — Balazs Szatmari, Jan van den Ende, et al. · Strategic Organization (2024) | TGRS Research Map | TGRS