Physics XP: Integration of ChatGPT and Gamification to Improve Academic Performance and Motivation in Physics 1 Course

The understanding of the physics course (PC) at the university level faces many challenges, highlighting the gap in mathematical knowledge and conceptual phenomenological analysis that affect the assimilation of more advanced physical concepts. The synergistic integration of artificial intelligence (AI) and gamification into the teaching and learning process transforms this process into an engaging and collaborative experience, improving interaction and personalization of learning and incorporating game elements to increase student participation and motivation. The objective of this research was to measure the influence of the integration of ChatGPT, AI, and gamification on the academic results and motivation of students in the physics 1 course. A total of 188 students participated in this study: 98 students in the experimental group and 90 students in the control group. The grades obtained in the standardized evaluations were compared in both the partial exam and the final exam of the physics 1 course, and a Likert-type questionnaire was used for motivation. The results show a better academic performance (AP) of the students in the experimental group than the control group, which is statistically evidenced (p < 0.01). It also shows that students who developed the course using ChatGPT AI and gamification developed a more positive attitude towards interest, usefulness, self-efficacy, active participation, and personal satisfaction in the physics 1 course.

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Publication Details

Journal
International Journal of Engineering Pedagogy (iJEP)
Published
2024-08-05
DOI
https://doi.org/10.3991/ijep.v14i6.47127
Citations
12
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
9.49
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article

Physics XP: Integration of ChatGPT and Gamification to Improve Academic Performance and Motivation in Physics 1 Course

Saul Beltozar-Clemente, Enrique Díaz-Vega
12 citations
International Journal of Engineering Pedagogy (iJEP)
Educational Games and Gamification
9.49
article

Physics XP: Integration of ChatGPT and Gamification to Improve Academic Performance and Motivation in Physics 1 Course

Saul Beltozar-Clemente, Enrique Díaz-Vega
article en
12 citations

Abstract

The understanding of the physics course (PC) at the university level faces many challenges, highlighting the gap in mathematical knowledge and conceptual phenomenological analysis that affect the assimilation of more advanced physical concepts. The synergistic integration of artificial intelligence (AI) and gamification into the teaching and learning process transforms this process into an engaging and collaborative experience, improving interaction and personalization of learning and incorporating game elements to increase student participation and motivation. The objective of this research was to measure the influence of the integration of ChatGPT, AI, and gamification on the academic results and motivation of students in the physics 1 course. A total of 188 students participated in this study: 98 students in the experimental group and 90 students in the control group. The grades obtained in the standardized evaluations were compared in both the partial exam and the final exam of the physics 1 course, and a Likert-type questionnaire was used for motivation. The results show a better academic performance (AP) of the students in the experimental group than the control group, which is statistically evidenced (p < 0.01). It also shows that students who developed the course using ChatGPT AI and gamification developed a more positive attitude towards interest, usefulness, self-efficacy, active participation, and personal satisfaction in the physics 1 course.

International Journal of Engineering Pedagogy (iJEP)Vol. 14(6)
Universidad Científica del Sur (PE), Private University of the North (PE)
Quality Education
Openalex Percentile: Top 2%
Educational Games and Gamification
9.49
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