Streamlined Deep Learning Models for Move Prediction in Go-Game

Due to the complexity of search space and move evaluation, the game of Go has been a long-standing challenge for artificial intelligence (AI) to achieve a high level of proficiency. It was not until DeepMind proposed the deep neural network and tree search algorithm AlphaGo in 2014 that an efficient learning algorithm was developed, marking a significant milestone in AI technology. In light of the key technologies in AI Computer Go, this work examines move prediction across different Go rankings and sophisticatedly develops two deep learning models by combining and extending the feature extraction methods of AlphaGo. Specifically, effective modules for neural networks are proposed to guide learning through complicated Go situations based on the Inception module in GoogLeNet and the Convolutional Block Attention Module (CBAM). Subsequently, the two models are combined by ensemble learning to improve generalization, and these streamlined models significantly reduce the number of model parameters to the scale of one hundred thousand. Experimental results show that our models achieve prediction accuracies of 46.9% and 50.8% on two different Go datasets, outperforming conventional models by significant margins. This work not only advances AI development in the Go-game but also offers an innovative approach to related studies.

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Publication Details

Journal
Electronics
Published
2024-08-05
DOI
https://doi.org/10.3390/electronics13153093
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.69
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article

Streamlined Deep Learning Models for Move Prediction in Go-Game

Ying-Chih Lin, Yuchen Huang
2 citations
Electronics
Artificial Intelligence in Games
0.69
article

Streamlined Deep Learning Models for Move Prediction in Go-Game

Ying-Chih Lin, Yuchen Huang
article en
2 citations

Abstract

Due to the complexity of search space and move evaluation, the game of Go has been a long-standing challenge for artificial intelligence (AI) to achieve a high level of proficiency. It was not until DeepMind proposed the deep neural network and tree search algorithm AlphaGo in 2014 that an efficient learning algorithm was developed, marking a significant milestone in AI technology. In light of the key technologies in AI Computer Go, this work examines move prediction across different Go rankings and sophisticatedly develops two deep learning models by combining and extending the feature extraction methods of AlphaGo. Specifically, effective modules for neural networks are proposed to guide learning through complicated Go situations based on the Inception module in GoogLeNet and the Convolutional Block Attention Module (CBAM). Subsequently, the two models are combined by ensemble learning to improve generalization, and these streamlined models significantly reduce the number of model parameters to the scale of one hundred thousand. Experimental results show that our models achieve prediction accuracies of 46.9% and 50.8% on two different Go datasets, outperforming conventional models by significant margins. This work not only advances AI development in the Go-game but also offers an innovative approach to related studies.

ElectronicsVol. 13(15)
Feng Chia University (TW)
Openalex Percentile: Top 25%
Artificial Intelligence in Games
0.69
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Streamlined Deep Learning Models for Move Prediction in Go-Game — Ying-Chih Lin, Yuchen Huang · Electronics (2024) | TGRS Research Map | TGRS