An adaptable fuzzy reinforcement learning method for non-stationary environments

How do we know when a reinforcement learning policy needs to adapt? In non-stationary environments, agents must adapt and learn in environments that change dynamically. We propose a finite-horizon model-free solution using a hierarchical learning structure with fuzzy systems. The higher-level learning policy advises the lower-level policy when to start and stop learning based on the temporal differences calculated within the lower-level. Major differences in the temporal difference of each action produced by an agent may indicate environment change. This structure is tested with multi-agent differential games in both the cooperative and competitive aspect. Results show that this method is quick to notice and adapt the policy within relatively few learning episodes.

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Publication Details

Journal
Neurocomputing
Published
2024-08-05
DOI
https://doi.org/10.1016/j.neucom.2024.128309
Citations
3
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
1.04
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article

An adaptable fuzzy reinforcement learning method for non-stationary environments

Howard M. Schwartz, Sidney Givigi, Amirhossein Asgharnia, Rachel Haighton
3 citations
Neurocomputing
Reinforcement Learning in Robotics
1.04
article

An adaptable fuzzy reinforcement learning method for non-stationary environments

Howard M. Schwartz, Sidney Givigi, Amirhossein Asgharnia, Rachel Haighton
article en
3 citations

Abstract

How do we know when a reinforcement learning policy needs to adapt? In non-stationary environments, agents must adapt and learn in environments that change dynamically. We propose a finite-horizon model-free solution using a hierarchical learning structure with fuzzy systems. The higher-level learning policy advises the lower-level policy when to start and stop learning based on the temporal differences calculated within the lower-level. Major differences in the temporal difference of each action produced by an agent may indicate environment change. This structure is tested with multi-agent differential games in both the cooperative and competitive aspect. Results show that this method is quick to notice and adapt the policy within relatively few learning episodes.

NeurocomputingVol. 604
Carleton University (CA)
Openalex Percentile: Top 20%
Reinforcement Learning in Robotics
1.04
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An adaptable fuzzy reinforcement learning method for non-stationary environments — Howard M. Schwartz, Sidney Givigi, et al. · Neurocomputing (2024) | TGRS Research Map | TGRS