Tackling Multiplayer Interaction for Federated Generative Adversarial Networks

Generative Adversarial Networks (GANs) have become predominant in mobile computing for their ability to generate data. The concern for data privacy has made it arduous to collect large-scale datasets for GAN training on centralized servers. Federated Learning (FL) has emerged as a promising solution to address data privacy concerns. In this paper, we propose Oasis, a multiplayer-oriented federated GAN training system. We present a motivation, highlighting the Nash Equilibrium (NE) shift in vanilla federated GANs, exacerbated by data heterogeneity, leading to poor training performance with issues of vanishing gradient and mode collapse. To address mode collapse, Oasis extracts privacy-preserving data representations and generates a similarity table for clustering clients. Each group independently trains a GAN model and conducts distribution and fusion. By introducing a coordinator, Oasis generalizes intra-group games into <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Separable Zero-sum Multiplayer Games</i> to tackle vanishing gradient. Thus, Oasis considers the overall federated GAN training as <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Group-wise Separable Zero-sum Multiplayer Games</i> . Practically, we evaluate our theoretical results both on a hardware prototype and in a simulated environment. Evaluation results demonstrate the effectiveness of Oasis, with an average improvement of 23.13% and 26.33% in terms of FID and NDB/K respectively, compared to three <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">state-of-the-art</i> FL approaches over three datasets.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Mobile Computing
Published
2024-08-05
DOI
https://doi.org/10.1109/tmc.2024.3438148
Citations
2
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
0.50

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Tackling Multiplayer Interaction for Federated Generative Adversarial Networks

Chuang Hu, Tianyu Tu, Dazhao Cheng, Yili Gong et al.
2 citations
IEEE Transactions on Mobile Computing
Generative Adversarial Networks and Image Synthesis
0.50
article

Tackling Multiplayer Interaction for Federated Generative Adversarial Networks

Chuang Hu, Tianyu Tu, Dazhao Cheng, Yili Gong, Zhigao Zheng, Jiawei Jiang
article en
2 citations

Abstract

Generative Adversarial Networks (GANs) have become predominant in mobile computing for their ability to generate data. The concern for data privacy has made it arduous to collect large-scale datasets for GAN training on centralized servers. Federated Learning (FL) has emerged as a promising solution to address data privacy concerns. In this paper, we propose Oasis, a multiplayer-oriented federated GAN training system. We present a motivation, highlighting the Nash Equilibrium (NE) shift in vanilla federated GANs, exacerbated by data heterogeneity, leading to poor training performance with issues of vanishing gradient and mode collapse. To address mode collapse, Oasis extracts privacy-preserving data representations and generates a similarity table for clustering clients. Each group independently trains a GAN model and conducts distribution and fusion. By introducing a coordinator, Oasis generalizes intra-group games into <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Separable Zero-sum Multiplayer Games</i> to tackle vanishing gradient. Thus, Oasis considers the overall federated GAN training as <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Group-wise Separable Zero-sum Multiplayer Games</i> . Practically, we evaluate our theoretical results both on a hardware prototype and in a simulated environment. Evaluation results demonstrate the effectiveness of Oasis, with an average improvement of 23.13% and 26.33% in terms of FID and NDB/K respectively, compared to three <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">state-of-the-art</i> FL approaches over three datasets.

IEEE Transactions on Mobile ComputingVol. 23(12)
Wuhan University (CN)
National Natural Science Foundation of China, Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 36%
Generative Adversarial Networks and Image Synthesis
0.50
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.