Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering

We propose to use tetrahedrons as primitives for volume rendering and a pipeline to rasterize them. Our work relies on the recently introduced mesh shaders to encode each tetrahedron such that the rasterizer computes the depths of the front and back faces at the same time when interpolating vertices attributes. Then, the fragment shader receives the two depths and can compute its shading in the interval. Our method is simple to implement, efficient, and opens new possibilities for the rasterization pipeline.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2024-08-09
DOI
https://doi.org/10.1145/3675380
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26
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article

Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering

Thibault Tricard
2 citations
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
1.26
article

Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering

Thibault Tricard
article en
2 citations

Abstract

We propose to use tetrahedrons as primitives for volume rendering and a pipeline to rasterize them. Our work relies on the recently introduced mesh shaders to encode each tetrahedron such that the rasterizer computes the depths of the front and back faces at the same time when interpolating vertices attributes. Then, the fragment shader receives the two depths and can compute its shading in the interval. Our method is simple to implement, efficient, and opens new possibilities for the rasterization pipeline.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 7(3)
Institut polytechnique de Grenoble (FR), Institut national de recherche en sciences et technologies du numérique (FR), Centre Inria de l'Université Grenoble Alpes (FR), Laboratoire Jean Kuntzmann (FR)
Affordable and clean energy
Openalex Percentile: Top 14%
Computer Graphics and Visualization Techniques
1.26
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