First-Order (Coarse) Correlated Equilibria in Non-concave Games

We investigate first-order notions of correlated equilibria in smooth games, in which players do not incur any regret against small modifications of their actions prescribed by some vector field. We define two such notions, based on local deviations and on stationarity of the distribution, and identify the notion of coarseness as the setting where the strategy modifications are prescribed by gradient fields. For coarse equilibria, we prove that online (projected) gradient ascent has a universal approximation property for both variants of equilibrium; in the self-play setting, every differentiable function induces an equilibrium constraint, the approximation error of which depends on the modulus of continuity and magnitude of the gradient. In the adversarial setting, we instead obtain a characterisation of regret guarantees against continuous strategy modifications satisfied by projected gradient ascent; these are precisely deviations induced by gradient fields tangent to the action set. We also provide a generalisation of the Lagrangian Hedging framework, which identifies a novel refinement of correlated equilibrium which is tractable to approximate.

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Published
2026-06-09
DOI
https://doi.org/10.1145/3798129.3800887
Primary Topic
Game Theory and Applications
Type
preprint
Field-Weighted Citation Impact
0.00

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preprint

First-Order (Coarse) Correlated Equilibria in Non-concave Games

Mete Şeref Ahunbay
Game Theory and Applications
preprint

First-Order (Coarse) Correlated Equilibria in Non-concave Games

Mete Şeref Ahunbay
preprint en

Abstract

We investigate first-order notions of correlated equilibria in smooth games, in which players do not incur any regret against small modifications of their actions prescribed by some vector field. We define two such notions, based on local deviations and on stationarity of the distribution, and identify the notion of coarseness as the setting where the strategy modifications are prescribed by gradient fields. For coarse equilibria, we prove that online (projected) gradient ascent has a universal approximation property for both variants of equilibrium; in the self-play setting, every differentiable function induces an equilibrium constraint, the approximation error of which depends on the modulus of continuity and magnitude of the gradient. In the adversarial setting, we instead obtain a characterisation of regret guarantees against continuous strategy modifications satisfied by projected gradient ascent; these are precisely deviations induced by gradient fields tangent to the action set. We also provide a generalisation of the Lagrangian Hedging framework, which identifies a novel refinement of correlated equilibrium which is tractable to approximate.

Centre National de la Recherche Scientifique (FR), University of Oxford (GB), Laboratoire d'Informatique de Grenoble (FR), Science Oxford (GB), Technical University of Munich (DE), Université Grenoble Alpes (FR)
Deutsche Forschungsgemeinschaft, Agence Nationale de la Recherche
Openalex Percentile: Top 100%
Game Theory and Applications
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First-Order (Coarse) Correlated Equilibria in Non-concave Games — Mete Şeref Ahunbay · (2026) | TGRS Research Map | TGRS