The perception of depth and form in fine arts, video games, and medicine.

Medical imaging technology has greatly improved over the last 40 years. A good example of this is the improved 3D reconstruction capabilities of computed tomography (CT), which enable photorealistic reconstructions. This technological advancement has also taken place in the computer industry, and the development of modern graphics cards has fueled progress in video games. In art, many of the techniques used to improve three-dimensionality have been known for centuries. At first sight, these fields seem unrelated, but there is actually considerable confluence. The present article focuses on three areas: fine arts, video games, and medical imaging. The art section illustrates different drawing techniques used to create three-dimensionality. The video games section shows the development of video games from the 1980s to the present day. Finally, the medical imaging section focuses on the first 3D radiography reconstructions in the 1980s and the improvements to the present day. Contemporary video games and 3D reconstructions of CT scans enable photorealistic impressions of 3D anatomical structures. An important factor is shadow casting and light, which has been known in fine arts for centuries. The effect on the observer of photorealistic 3D reconstructions in video games and in medical imaging can largely be explained by the knowledge of 3D techniques used in drawings and paintings.

Authors

Publication Details

Journal
PubMed
Published
2025-04-03
DOI
https://doi.org/10.3290/j.ijcd.b4870553
Citations
1
Primary Topic
Anatomy and Medical Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The perception of depth and form in fine arts, video games, and medicine.

Bernd Stadlinger, Kristof Grunert, Robert W. Sumner
1 citations
PubMed
Anatomy and Medical Technology
article

The perception of depth and form in fine arts, video games, and medicine.

Bernd Stadlinger, Kristof Grunert, Robert W. Sumner
article en
1 citations

Abstract

Medical imaging technology has greatly improved over the last 40 years. A good example of this is the improved 3D reconstruction capabilities of computed tomography (CT), which enable photorealistic reconstructions. This technological advancement has also taken place in the computer industry, and the development of modern graphics cards has fueled progress in video games. In art, many of the techniques used to improve three-dimensionality have been known for centuries. At first sight, these fields seem unrelated, but there is actually considerable confluence. The present article focuses on three areas: fine arts, video games, and medical imaging. The art section illustrates different drawing techniques used to create three-dimensionality. The video games section shows the development of video games from the 1980s to the present day. Finally, the medical imaging section focuses on the first 3D radiography reconstructions in the 1980s and the improvements to the present day. Contemporary video games and 3D reconstructions of CT scans enable photorealistic impressions of 3D anatomical structures. An important factor is shadow casting and light, which has been known in fine arts for centuries. The effect on the observer of photorealistic 3D reconstructions in video games and in medical imaging can largely be explained by the knowledge of 3D techniques used in drawings and paintings.

PubMedVol. 28(1)
Industry, innovation and infrastructure
Openalex Percentile: Top 100%
Anatomy and Medical Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.