Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees

Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al. (SODA 2019). By proving a quasi-polynomial lower bound on the size of a universal tree, they have highlighted a barrier that must be overcome by all existing approaches to attain polynomial running time. This is due to the existence of worst case instances which force these algorithms to explore a large portion of the tree. As an attempt to overcome this barrier, we propose a strategy iteration framework which can be applied on any universal tree. It is at least as fast as its value iteration counterparts, while allowing one to take bigger leaps in the universal tree. Our main technical contribution is an efficient method for computing the least fixed point of 1-player games. This is achieved via a careful adaptation of shortest path algorithms to the setting of ordered trees. By plugging in the universal tree of Jurdzi\'nski and Lazi\'c (LICS 2017), or the Strahler universal tree of Daviaud et al. (ICALP 2020), we obtain instantiations of the general framework that take time $O(mn^2\log n\log d)$ and $O(mn^2\log^3 n \log d)$ respectively per iteration.

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Publication Details

Journal
Logical Methods in Computer Science
Published
2025-06-17
DOI
https://doi.org/10.46298/lmcs-21(2:24)2025
Citations
1
Primary Topic
Formal Methods in Verification
Type
article
Field-Weighted Citation Impact
0.00

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article

Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees

Georg Loho, Zhuan Khye Koh
1 citations
Logical Methods in Computer Science
Formal Methods in Verification
article

Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees

Georg Loho, Zhuan Khye Koh
article en
1 citations

Abstract

Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al. (SODA 2019). By proving a quasi-polynomial lower bound on the size of a universal tree, they have highlighted a barrier that must be overcome by all existing approaches to attain polynomial running time. This is due to the existence of worst case instances which force these algorithms to explore a large portion of the tree. As an attempt to overcome this barrier, we propose a strategy iteration framework which can be applied on any universal tree. It is at least as fast as its value iteration counterparts, while allowing one to take bigger leaps in the universal tree. Our main technical contribution is an efficient method for computing the least fixed point of 1-player games. This is achieved via a careful adaptation of shortest path algorithms to the setting of ordered trees. By plugging in the universal tree of Jurdzi\'nski and Lazi\'c (LICS 2017), or the Strahler universal tree of Daviaud et al. (ICALP 2020), we obtain instantiations of the general framework that take time $O(mn^2\log n\log d)$ and $O(mn^2\log^3 n \log d)$ respectively per iteration.

Logical Methods in Computer ScienceVol. Volume 21, Issue 2
London School of Economics and Political Science, European Commission
Openalex Percentile: Top 100%
Formal Methods in Verification
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Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees — Georg Loho, Zhuan Khye Koh · Logical Methods in Computer Science (2025) | TGRS Research Map | TGRS