Creating a Setup to Assess the Use of Virtual Reality for Mission Control

This paper describes a work in progress. We are preparing our first cubesat mission, InnoCube, which we plan to launch in spring 2023. We are also in the process of moving the whole chair to another building, and creating a new mission control room. We take this as an opportunity to try and compare some novel approaches, that might make the work of the ground team easier. Our mission, InnoCube, is designed to test a “skip the harness (skith)” approach, which means the system is comprised of multiple autonomous computing nodes communicating wirelessly with each other. Each of these nodes is running an operating system instance of Rodos (Real time Onboard Dependable Operating System). As we are going to launch at least 16 computers within our 3U cubesat, it will create a lot of telemetry to keep an eye on. Hence, we set out to create an environment that allows us to explore and compare different ways to represent all this data, in order to give human operators a good view, of what is happening, without overwhelming them. We aim to find out whether the possibilities of a virtual environment help or hinder operators in their work, and if, which of the virtual representations facilitate understanding of complex data. In this paper we will describe the design and technologies we employ to build two systems: the regular mission control room featuring displays and standard human computer interfaces, and a virtual representation created in Unity, accessible via VR headset, in which operators are free to move around and interact using gestures. We explain how we work with Rodos and the Corfu framework, to derive the data to be displayed from the on-board-software and which representations we create with it. We depict the ways the components of the system interact and which measurements we will attempt, but the usability research itself will take place after the conference, when the integration is complete and is likely to be the topic of a later paper.

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Publication Details

Journal
Digital Commons - USU (Utah State University)
Published
2025-05-19
DOI
https://doi.org/10.26077/tdk8-h058
Primary Topic
Human-Automation Interaction and Safety
Type
article

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article

Creating a Setup to Assess the Use of Virtual Reality for Mission Control

Sérgio Montenegro, Jan Tischhöfer, Hans Schülein, Cedric Liman et al.
Digital Commons - USU (Utah State University)
Human-Automation Interaction and Safety
article

Creating a Setup to Assess the Use of Virtual Reality for Mission Control

Sérgio Montenegro, Jan Tischhöfer, Hans Schülein, Cedric Liman, Felix Sittner, Marlene Busch, Gino Schulze, Jan Schmieder
article en

Abstract

This paper describes a work in progress. We are preparing our first cubesat mission, InnoCube, which we plan to launch in spring 2023. We are also in the process of moving the whole chair to another building, and creating a new mission control room. We take this as an opportunity to try and compare some novel approaches, that might make the work of the ground team easier. Our mission, InnoCube, is designed to test a “skip the harness (skith)” approach, which means the system is comprised of multiple autonomous computing nodes communicating wirelessly with each other. Each of these nodes is running an operating system instance of Rodos (Real time Onboard Dependable Operating System). As we are going to launch at least 16 computers within our 3U cubesat, it will create a lot of telemetry to keep an eye on. Hence, we set out to create an environment that allows us to explore and compare different ways to represent all this data, in order to give human operators a good view, of what is happening, without overwhelming them. We aim to find out whether the possibilities of a virtual environment help or hinder operators in their work, and if, which of the virtual representations facilitate understanding of complex data. In this paper we will describe the design and technologies we employ to build two systems: the regular mission control room featuring displays and standard human computer interfaces, and a virtual representation created in Unity, accessible via VR headset, in which operators are free to move around and interact using gestures. We explain how we work with Rodos and the Corfu framework, to derive the data to be displayed from the on-board-software and which representations we create with it. We depict the ways the components of the system interact and which measurements we will attempt, but the usability research itself will take place after the conference, when the integration is complete and is likely to be the topic of a later paper.

Digital Commons - USU (Utah State University)
University of Würzburg (DE)
Bundesministerium für Wirtschaft und Energie
Human-Automation Interaction and Safety
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