Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation

<title>ABSTRACT</title> <p>Autonomous vehicles provide a unique challenge for simulation to effectively and performantly model due to their system level complexity and the inclusion of autonomy software. This environment is made even more challenging when looking at the interactions of humans in-the-loop with the vehicles and autonomy software and also how to include more simulation in the testing process for Autonomous Vehicles. With the use of a software framework built from a Commercial off the Shelf (COTS) game engine the Ground Vehicle Systems Laboratory demonstrated the feasibility of real-time human, software and hardware in the loop testing of autonomous systems. This approach facilitated the execution of two major events which are described herein.</p> <p><bold>Citation:</bold> John Brabbs, Benjamin Haynes, Thomas Stanko, “Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation”, In <italic>Proceedings of the Ground Vehicle Systems Engineering and Technology Symposium</italic> (GVSETS), NDIA, Novi, MI, Aug. 11-13, 2020.</p>

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Publication Details

Journal
SAE technical papers on CD-ROM/SAE technical paper series
Published
2024-11-15
DOI
https://doi.org/10.4271/2024-01-3850
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation

Benjamin Haynes, Thomas Stanko, John Brabbs
1 citations
SAE technical papers on CD-ROM/SAE technical paper series
Virtual Reality Applications and Impacts
article

Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation

Benjamin Haynes, Thomas Stanko, John Brabbs
article en
1 citations

Abstract

<title>ABSTRACT</title> <p>Autonomous vehicles provide a unique challenge for simulation to effectively and performantly model due to their system level complexity and the inclusion of autonomy software. This environment is made even more challenging when looking at the interactions of humans in-the-loop with the vehicles and autonomy software and also how to include more simulation in the testing process for Autonomous Vehicles. With the use of a software framework built from a Commercial off the Shelf (COTS) game engine the Ground Vehicle Systems Laboratory demonstrated the feasibility of real-time human, software and hardware in the loop testing of autonomous systems. This approach facilitated the execution of two major events which are described herein.</p> <p><bold>Citation:</bold> John Brabbs, Benjamin Haynes, Thomas Stanko, “Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation”, In <italic>Proceedings of the Ground Vehicle Systems Engineering and Technology Symposium</italic> (GVSETS), NDIA, Novi, MI, Aug. 11-13, 2020.</p>

SAE technical papers on CD-ROM/SAE technical paper seriesVol. 1
Openalex Percentile: Top 100%
Virtual Reality Applications and Impacts
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Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation — Benjamin Haynes, Thomas Stanko, et al. · SAE technical papers on CD-ROM/SAE technical paper series (2024) | TGRS Research Map | TGRS