Estimation of the Shapley value by ergodic sampling

Abstract The Monte Carlo approximation of the Shapley value in cooperative games was first proposed by Mann and Shapley (1960), who introduced several heuristic techniques to reduce estimation error. Since then, classical variance reduction methods from the statistical literature have been adapted to improve the efficiency of Shapley value estimators. In this paper, we demonstrate that the antithetic variates method can be successfully applied to the Monte Carlo estimation of the Shapley value. We propose an algorithm that generates pairs of negatively correlated samples, leading to a variance reduction by producing dependent observations that satisfy the Strong Law of Large Numbers, which motivates the term ergodic sampling . The main contribution of the paper is to establish the existence of practical, algorithmic ergodic sampling schemes for Shapley value estimation. In contrast to the heuristic approaches of Shapley and Mann, our method is data–driven: a relatively small pilot sample is used to learn an effective ergodic transformation tailored to the given game. Through numerical experiments on eight structurally diverse cooperative games, we show that the proposed approach achieves estimation accuracy comparable to other variance reduction techniques in the literature, and in several cases yields substantial variance reductions relative to independent Monte Carlo sampling.

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Publication Details

Journal
OR Spectrum
Published
2026-06-13
DOI
https://doi.org/10.1007/s00291-026-00863-0
Citations
2
Primary Topic
Game Theory and Voting Systems
Type
preprint
Field-Weighted Citation Impact
0.00

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preprint

Estimation of the Shapley value by ergodic sampling

Péter Kerényi, Ferenc Illés
2 citations
OR Spectrum
Game Theory and Voting Systems
preprint

Estimation of the Shapley value by ergodic sampling

Péter Kerényi, Ferenc Illés
preprint en
2 citations

Abstract

Abstract The Monte Carlo approximation of the Shapley value in cooperative games was first proposed by Mann and Shapley (1960), who introduced several heuristic techniques to reduce estimation error. Since then, classical variance reduction methods from the statistical literature have been adapted to improve the efficiency of Shapley value estimators. In this paper, we demonstrate that the antithetic variates method can be successfully applied to the Monte Carlo estimation of the Shapley value. We propose an algorithm that generates pairs of negatively correlated samples, leading to a variance reduction by producing dependent observations that satisfy the Strong Law of Large Numbers, which motivates the term ergodic sampling . The main contribution of the paper is to establish the existence of practical, algorithmic ergodic sampling schemes for Shapley value estimation. In contrast to the heuristic approaches of Shapley and Mann, our method is data–driven: a relatively small pilot sample is used to learn an effective ergodic transformation tailored to the given game. Through numerical experiments on eight structurally diverse cooperative games, we show that the proposed approach achieves estimation accuracy comparable to other variance reduction techniques in the literature, and in several cases yields substantial variance reductions relative to independent Monte Carlo sampling.

OR Spectrum
Corvinus University of Budapest (HU)
Budapesti Corvinus Egyetem
Openalex Percentile: Top 100%
Game Theory and Voting Systems
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