HEAD-TRACKED AURALISATIONS FOR A DYNAMIC AUDIO EXPERIENCE IN VIRTUAL REALITY SCENERIES

This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as head-mounted displays for virtual reality and ambisonics – in order to recreate 3D immersive environments; both aural and visual. The work presented here is believed to encourage investigations into buildings yet to be, or those lost to civilisation. Through a combination of acoustic computer modelling, network protocol, game design and signal processing, this paper proposes a method for bridging acoustic simulations and interactive technologies, i.e. fostering a dynamic acoustic experience for virtual scenes via VR-oriented auralisations

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Publication Details

Published
2024-10-25
DOI
https://doi.org/10.25144/23920
Citations
3
Primary Topic
Music Technology and Sound Studies
Type
article
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article

HEAD-TRACKED AURALISATIONS FOR A DYNAMIC AUDIO EXPERIENCE IN VIRTUAL REALITY SCENERIES

Philip Robinson, Stephen Dance, E BALLESTERO
3 citations
Music Technology and Sound Studies
article

HEAD-TRACKED AURALISATIONS FOR A DYNAMIC AUDIO EXPERIENCE IN VIRTUAL REALITY SCENERIES

Philip Robinson, Stephen Dance, E BALLESTERO
article en
3 citations

Abstract

This paper aims to take advantage of the new cutting-edge virtual reality technologies – such as head-mounted displays for virtual reality and ambisonics – in order to recreate 3D immersive environments; both aural and visual. The work presented here is believed to encourage investigations into buildings yet to be, or those lost to civilisation. Through a combination of acoustic computer modelling, network protocol, game design and signal processing, this paper proposes a method for bridging acoustic simulations and interactive technologies, i.e. fostering a dynamic acoustic experience for virtual scenes via VR-oriented auralisations

Sustainable cities and communities
Openalex Percentile: Top 100%
Music Technology and Sound Studies
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HEAD-TRACKED AURALISATIONS FOR A DYNAMIC AUDIO EXPERIENCE IN VIRTUAL REALITY SCENERIES — Philip Robinson, Stephen Dance, et al. · (2024) | TGRS Research Map | TGRS