Game Impact Project- Report #2: Countering Four Risky Assumptions

This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field. Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

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Publication Details

Journal
Figshare
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6686756.v1
Primary Topic
Educational Games and Gamification
Type
article
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article

Game Impact Project- Report #2: Countering Four Risky Assumptions

Benjamin Stokes
Figshare
Educational Games and Gamification
article

Game Impact Project- Report #2: Countering Four Risky Assumptions

Benjamin Stokes
article en

Abstract

This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field. Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

Figshare
Openalex Percentile: Top 100%
Educational Games and Gamification
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Game Impact Project- Report #2: Countering Four Risky Assumptions — Benjamin Stokes · Figshare (2024) | TGRS Research Map | TGRS