Learning Two-Person Interaction Models for Responsive Synthetic Humanoids

Imitation learning is a promising approach for generating life-like behaviors of virtual humans and humanoid robots. So far, however, imitation learning has been mostly restricted to single agent settings where observed motions are adapted to new environment conditions but not to the dynamic behavior of interaction partners. In this paper, we introduce a new imitation learning approach that is based on the simultaneous motion capture of two human interaction partners. From the observed interactions, low-dimensional motion models are extracted and a mapping between these motion models is learned. This interaction model allows the real-time generation of agent behaviors that are responsive to the body movements of an interaction partner. The interaction model can be applied both to the animation of virtual characters as well as to the behavior generation for humanoid robots.

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Publication Details

Journal
Hochschule Düsseldorf
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/11.2014.1
Citations
11
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.33
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article

Learning Two-Person Interaction Models for Responsive Synthetic Humanoids

Heni Ben Amor, Erik Berger, David Vogt, Bernhard Jung
11 citations
Hochschule Düsseldorf
Human Motion and Animation
0.33
article

Learning Two-Person Interaction Models for Responsive Synthetic Humanoids

Heni Ben Amor, Erik Berger, David Vogt, Bernhard Jung
article en
11 citations

Abstract

Imitation learning is a promising approach for generating life-like behaviors of virtual humans and humanoid robots. So far, however, imitation learning has been mostly restricted to single agent settings where observed motions are adapted to new environment conditions but not to the dynamic behavior of interaction partners. In this paper, we introduce a new imitation learning approach that is based on the simultaneous motion capture of two human interaction partners. From the observed interactions, low-dimensional motion models are extracted and a mapping between these motion models is learned. This interaction model allows the real-time generation of agent behaviors that are responsive to the body movements of an interaction partner. The interaction model can be applied both to the animation of virtual characters as well as to the behavior generation for humanoid robots.

Hochschule DüsseldorfVol. 11(1)
Technische Universität Darmstadt (DE), TU Bergakademie Freiberg (DE)
Responsible consumption and production
Openalex Percentile: Top 50%
Human Motion and Animation
0.33
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