Estimating Gesture Accuracy in Motion-Based Health Games
This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference gestures and is quantified by collecting the Euler angles of the player's gestures, converting them to a three-dimensional vector, and comparing the magnitude between the vectors. Lower difference values represent greater gestural correspondence and therefore greater player performance. A group of thirty-one subjects was tested. Subjects achieved gestural correspondence sufficient to complete the game's objectives while also improving their ability to perform reference gestures accurately.
Authors
- Andrew Kennedy (ORCID: https://orcid.org/0000-0002-8011-044X)
- Jay Hartford
- Ray Hassan
- Michael Hoerter
- Christian Barrett
- David Whittinghill (ORCID: https://orcid.org/0000-0002-2011-7893)
- Jacob Brown
Institutions
- Purdue University West Lafayette (US)
Publication Details
- Journal
- Purdue e-Pubs (Purdue University System)
- Published
- 2024-11-27
- DOI
- https://doi.org/10.20385/1860-2037/11.2014.8
- Citations
- 3
- Primary Topic
- Human Pose and Action Recognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00