Estimating Gesture Accuracy in Motion-Based Health Games

This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference gestures and is quantified by collecting the Euler angles of the player's gestures, converting them to a three-dimensional vector, and comparing the magnitude between the vectors. Lower difference values represent greater gestural correspondence and therefore greater player performance. A group of thirty-one subjects was tested. Subjects achieved gestural correspondence sufficient to complete the game's objectives while also improving their ability to perform reference gestures accurately.

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Publication Details

Journal
Purdue e-Pubs (Purdue University System)
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/11.2014.8
Citations
3
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
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article

Estimating Gesture Accuracy in Motion-Based Health Games

Andrew Kennedy, Jay Hartford, Ray Hassan, Michael Hoerter et al.
3 citations
Purdue e-Pubs (Purdue University System)
Human Pose and Action Recognition
article

Estimating Gesture Accuracy in Motion-Based Health Games

Andrew Kennedy, Jay Hartford, Ray Hassan, Michael Hoerter, Christian Barrett, David Whittinghill, Jacob Brown
article en
3 citations

Abstract

This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference gestures and is quantified by collecting the Euler angles of the player's gestures, converting them to a three-dimensional vector, and comparing the magnitude between the vectors. Lower difference values represent greater gestural correspondence and therefore greater player performance. A group of thirty-one subjects was tested. Subjects achieved gestural correspondence sufficient to complete the game's objectives while also improving their ability to perform reference gestures accurately.

Purdue e-Pubs (Purdue University System)Vol. 11(8)
Purdue University West Lafayette (US)
Openalex Percentile: Top 100%
Human Pose and Action Recognition
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Estimating Gesture Accuracy in Motion-Based Health Games — Andrew Kennedy, Jay Hartford, et al. · Purdue e-Pubs (Purdue University System) (2024) | TGRS Research Map | TGRS