Why Death Matters: Understanding Gameworld Experience

This article presents a study of the staging and implementation of death and the death penalty in a number of popular MMOGs and relates it to players general experience of gameworlds. Game mechanics, writings and stories by designers and players, and the results of an online survey are analysed and discussed. The study shows that the death penalty is implemented much in the same way across worlds; that death can be both trivial and non-trivial, part of the grind of everyday life, or essential in the creation of heroes, depending on context. In whatever function death may serves, it is argued that death plays an important part in the shaping and emergence of the social culture of a world, and in the individual players experience of life within it.

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Publication Details

Journal
Hochschule Düsseldorf
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/4.2007.3
Citations
15
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Why Death Matters: Understanding Gameworld Experience

Lisbeth Klastrup
15 citations
Hochschule Düsseldorf
Digital Games and Media
article

Why Death Matters: Understanding Gameworld Experience

Lisbeth Klastrup
article en
15 citations

Abstract

This article presents a study of the staging and implementation of death and the death penalty in a number of popular MMOGs and relates it to players general experience of gameworlds. Game mechanics, writings and stories by designers and players, and the results of an online survey are analysed and discussed. The study shows that the death penalty is implemented much in the same way across worlds; that death can be both trivial and non-trivial, part of the grind of everyday life, or essential in the creation of heroes, depending on context. In whatever function death may serves, it is argued that death plays an important part in the shaping and emergence of the social culture of a world, and in the individual players experience of life within it.

Hochschule DüsseldorfVol. 4(3)
Royal College of Art (GB)
Peace, Justice and strong institutions
Openalex Percentile: Top 100%
Digital Games and Media
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