High level methods for scene exploration
Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.
Authors
- Dmitry Sokolov (ORCID: https://orcid.org/0000-0002-1706-6538)
- Dimitri Plemenos
Institutions
- XLIM (FR)
- Université de Limoges (FR)
Publication Details
- Journal
- Hochschule Düsseldorf
- Published
- 2024-11-27
- DOI
- https://doi.org/10.20385/1860-2037/3.2006.12
- Citations
- 13
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 0.00