Real Walking through Virtual Environments by Redirection Techniques

We present redirection techniques that support exploration of large-scale virtual environments (VEs) by means of real walking. We quantify to what degree users can unknowingly be redirected in order to guide them through VEs in which virtual paths differ from the physical paths. We further introduce the concept of dynamic passive haptics by which any number of virtual objects can be mapped to real physical proxy props having similar haptic properties (i. e., size, shape, and surface structure), such that the user can sense these virtual objects by touching their real world counterparts. Dynamic passive haptics provides the user with the illusion of interacting with a desired virtual object by redirecting her to the corresponding proxy prop. We describe the concepts of generic redirected walking and dynamic passive haptics and present experiments in which we have evaluated these concepts. Furthermore, we discuss implications that have been derived from a user study, and we present approaches that derive physical paths which may vary from the virtual counterparts.

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Publication Details

Journal
Hochschule Düsseldorf
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/6.2009.2
Citations
51
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

Real Walking through Virtual Environments by Redirection Techniques

Harald Frenz, Klaus Hinrichs, Frank Steinicke, Gerd Bruder et al.
51 citations
Hochschule Düsseldorf
Virtual Reality Applications and Impacts
1.12
article

Real Walking through Virtual Environments by Redirection Techniques

Harald Frenz, Klaus Hinrichs, Frank Steinicke, Gerd Bruder, Markus Lappe, J. Jerald
article en
51 citations

Abstract

We present redirection techniques that support exploration of large-scale virtual environments (VEs) by means of real walking. We quantify to what degree users can unknowingly be redirected in order to guide them through VEs in which virtual paths differ from the physical paths. We further introduce the concept of dynamic passive haptics by which any number of virtual objects can be mapped to real physical proxy props having similar haptic properties (i. e., size, shape, and surface structure), such that the user can sense these virtual objects by touching their real world counterparts. Dynamic passive haptics provides the user with the illusion of interacting with a desired virtual object by redirecting her to the corresponding proxy prop. We describe the concepts of generic redirected walking and dynamic passive haptics and present experiments in which we have evaluated these concepts. Furthermore, we discuss implications that have been derived from a user study, and we present approaches that derive physical paths which may vary from the virtual counterparts.

Hochschule DüsseldorfVol. 6(2)
University of Münster (DE)
Openalex Percentile: Top 25%
Virtual Reality Applications and Impacts
1.12
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Real Walking through Virtual Environments by Redirection Techniques — Harald Frenz, Klaus Hinrichs, et al. · Hochschule Düsseldorf (2024) | TGRS Research Map | TGRS