Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?

In market research, the adoption of interactive virtual reality-techniques could be expected to contain many advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure. In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.

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Publication Details

Journal
Hochschule Düsseldorf
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/5.2008.1
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?

Alma Berneburg
3 citations
Hochschule Düsseldorf
Virtual Reality Applications and Impacts
article

Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?

Alma Berneburg
article en
3 citations

Abstract

In market research, the adoption of interactive virtual reality-techniques could be expected to contain many advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure. In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.

Hochschule DüsseldorfVol. 5(1)
Merseburg University of Applied Sciences (DE)
Industry, innovation and infrastructure
Openalex Percentile: Top 100%
Virtual Reality Applications and Impacts
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