The Design of Networked Exertion Games

Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits.

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Publication Details

Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/5.2008.13
Citations
5
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.37
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article

The Design of Networked Exertion Games

Frank Vetere, Florian Mueller, Martin Gibbs
5 citations
Innovative Human-Technology Interaction
0.37
article

The Design of Networked Exertion Games

Frank Vetere, Florian Mueller, Martin Gibbs
article en
5 citations

Abstract

Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits.

Vol. 5(13)
The University of Melbourne (AU)
Openalex Percentile: Top 47%
Innovative Human-Technology Interaction
0.37
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The Design of Networked Exertion Games — Frank Vetere, Florian Mueller, et al. · (2024) | TGRS Research Map | TGRS