Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment

Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.

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Publication Details

Journal
PUB – Publications at Bielefeld University (Bielefeld University)
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/11.2014.10
Citations
15
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment

Felix Hülsmann, Ipke Wachsmuth, Nikita Mattar, Julia Fröhlich
15 citations
PUB – Publications at Bielefeld University (Bielefeld University)
Virtual Reality Applications and Impacts
1.49
article

Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment

Felix Hülsmann, Ipke Wachsmuth, Nikita Mattar, Julia Fröhlich
article en
15 citations

Abstract

Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.

PUB – Publications at Bielefeld University (Bielefeld University)Vol. 11(10)
Bielefeld University (DE), Hochschule Bielefeld (DE)
Affordable and clean energy
Openalex Percentile: Top 20%
Virtual Reality Applications and Impacts
1.49
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Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment — Felix Hülsmann, Ipke Wachsmuth, et al. · PUB – Publications at Bielefeld University (Bielefeld University) (2024) | TGRS Research Map | TGRS