Remote collaborative virtual walkthroughs utilizing 3D game technology

For construction projects to be successful from inception through delivery, it is essential among parties to collaborate. The differing background, expertise and knowledge held by each party often lead to differences in the interpretation of 2D drawings, which are the main focal point of reference for the team. Conventionally these drawings represent the intended building or facility to be built. Various misconceptions of reality can be expected at this stage, so do conflicts. For more complex drawings, a good sense of 3D thinking is therefore required. The much needed amplification can be achieved using 3D - and simulations in a virtual environment (VE). In a collaborative VE (CVE), a user can communicate with another user (also to machine), and the users’ interface is the VE itself. A CVE can provide a valuable support tool for construction projects to display 3D project information in a structured and understandable way. Design components and assemblies can be visualized in a format that all participants involved in the construction design review process can discuss with one another. Remote or geographically dispersed participants can also meet virtually to discuss the design while being remotely connected through a network connection. This allows multiple viewers, working collaboratively, view the same 3D model from either the same or different angle. They can view/hide various segments or “layers” of the model to identify design problems and potential conflicts of component placement and installation. This advantageous potential is however under-explored in the construction industry. This paper describes a framework of a CVE with remote connectivity capabilities using the Unreal Tournament 3D Game Engine (3DGE) from Epic Games (www.epicgames.com). Using a real life example from the AEC industry, design conflict issues and design review practices are demonstrated using collaborative walkthroughs. Current limitations and future development to improve the current collaborative capabilities of the game engine are discussed.

Authors

Publication Details

Published
2026-02-24
DOI
https://doi.org/10.1201/9781003762430-82
Citations
4
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Remote collaborative virtual walkthroughs utilizing 3D game technology

Mohd Fairuz Shiratuddin, Walid Thabet
4 citations
Interactive and Immersive Displays
article

Remote collaborative virtual walkthroughs utilizing 3D game technology

Mohd Fairuz Shiratuddin, Walid Thabet
article en
4 citations

Abstract

For construction projects to be successful from inception through delivery, it is essential among parties to collaborate. The differing background, expertise and knowledge held by each party often lead to differences in the interpretation of 2D drawings, which are the main focal point of reference for the team. Conventionally these drawings represent the intended building or facility to be built. Various misconceptions of reality can be expected at this stage, so do conflicts. For more complex drawings, a good sense of 3D thinking is therefore required. The much needed amplification can be achieved using 3D - and simulations in a virtual environment (VE). In a collaborative VE (CVE), a user can communicate with another user (also to machine), and the users’ interface is the VE itself. A CVE can provide a valuable support tool for construction projects to display 3D project information in a structured and understandable way. Design components and assemblies can be visualized in a format that all participants involved in the construction design review process can discuss with one another. Remote or geographically dispersed participants can also meet virtually to discuss the design while being remotely connected through a network connection. This allows multiple viewers, working collaboratively, view the same 3D model from either the same or different angle. They can view/hide various segments or “layers” of the model to identify design problems and potential conflicts of component placement and installation. This advantageous potential is however under-explored in the construction industry. This paper describes a framework of a CVE with remote connectivity capabilities using the Unreal Tournament 3D Game Engine (3DGE) from Epic Games (www.epicgames.com). Using a real life example from the AEC industry, design conflict issues and design review practices are demonstrated using collaborative walkthroughs. Current limitations and future development to improve the current collaborative capabilities of the game engine are discussed.

Industry, innovation and infrastructure
Interactive and Immersive Displays
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Remote collaborative virtual walkthroughs utilizing 3D game technology — Mohd Fairuz Shiratuddin, Walid Thabet · (2026) | TGRS Research Map | TGRS