Interactive Augmentation of Live Images using a HDR Stereo Camera

Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheye lenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows. To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.

Authors

Institutions

Publication Details

Journal
Hochschule Düsseldorf
Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/4.2007.12
Citations
16
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Interactive Augmentation of Live Images using a HDR Stereo Camera

Matthias Korn, Maik Stange, Kathrin-Jennifer Kunze, Michael Kreil et al.
16 citations
Hochschule Düsseldorf
Advanced Vision and Imaging
article

Interactive Augmentation of Live Images using a HDR Stereo Camera

Matthias Korn, Maik Stange, Kathrin-Jennifer Kunze, Michael Kreil, Timo Wallrath, Thorsten Grosch, Jens Anhenn, Andreas von Arb, Lisa Blum
article en
16 citations

Abstract

Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheye lenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows. To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.

Hochschule DüsseldorfVol. 4(12)
University of Koblenz and Landau (DE), Universität Koblenz (DE)
Openalex Percentile: Top 100%
Advanced Vision and Imaging
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Interactive Augmentation of Live Images using a HDR Stereo Camera — Matthias Korn, Maik Stange, et al. · Hochschule Düsseldorf (2024) | TGRS Research Map | TGRS