Marker-Based Embodied Interaction for Handheld Augmented Reality Games

This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to a visual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describe three game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.

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Publication Details

Published
2024-11-27
DOI
https://doi.org/10.20385/1860-2037/4.2007.5
Citations
54
Primary Topic
Augmented Reality Applications
Type
article
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article

Marker-Based Embodied Interaction for Handheld Augmented Reality Games

Michael Rohs
54 citations
Augmented Reality Applications
article

Marker-Based Embodied Interaction for Handheld Augmented Reality Games

Michael Rohs
article en
54 citations

Abstract

This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to a visual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describe three game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.

Vol. 4(5)
Deutsche Telekom (United Kingdom) (GB)
Industry, innovation and infrastructure
Openalex Percentile: Top 100%
Augmented Reality Applications
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