Latest Research in Computer Science and Game Theory
203 research papers · 0.0 average citations · 2026 median publication year
Top Research Topics in Computer Science and Game Theory
- Machine Learning — 82 papers
- Computer Vision and Pattern Recognition — 31 papers
- Artificial Intelligence — 12 papers
- Machine Learning — 10 papers
- Computer Science and Game Theory — 8 papers
- Optimization and Control — 7 papers
- Ferroelectric and Negative Capacitance Devices — 4 papers
- Systems and Control — 4 papers
- Domain Adaptation and Few-Shot Learning — 3 papers
- Data Structures and Algorithms — 2 papers
Highest-Cited Papers
- CFR variant and iterate reporting in small imperfect-information games
- Grokking the Discrete Logarithm: Scaling Across Model Capacity and Mechanistic Analysis
- A Statistical Perspective on Knowledge Distillation: Foundations, Classical Methods, and Large Language Model Extensions
- Grokking the Discrete Logarithm: Scaling Across Model Capacity and Mechanistic Analysis
- Steering Equilibrium Selection in Regularized Self-Play via the Reference Policy
- A Logarithmic Regret Bound for Optimistic Hedge in General-Sum Games
- Minimax-Optimal Online Contract Design with Unrestricted Bounded Contracts
- Odds-Ratio Thompson Sampling: A Specification and Design Guide for Contrast-Based Multi-Armed Bandits
- Exact Regret Frontiers and Externality Scheduling in Centralized Serial-Dictatorship Bandits
- Enhanced Knowledge Distillation for Detection Transformer via Teacher Prediction Refinement
- A Geometric Theory of Decision Boundaries in Structured Markov Decision Processes
- Approximating Pandora's Knapsack via Simple Policies
- Performance Guarantees for Data-Driven Sequential Decision-Making
- Bergson: An Open Source Library for Data Attribution
- TRIPROBE: Probing Task Separability Beyond Classification for XAI
- Layer-wise Curriculum Learning for Efficient LLM Compression
- Learning-Guided Planning in Large Dynamic Action Spaces: Budgeted Tree Search for One-to-Many Mobile Charging
- Meta-LinEXP3: Online-within-Online Learning for Adversarial Linear Contextual Bandits
- HyCal: A Training-Free Prototype Calibration Method for Cross-Discipline Few-Shot Class-Incremental Learning
- What Does Layer-Importance Reveal About Transformers and State-Space Models?