Latest Research in Computer Science and Game Theory

203 research papers · 0.0 average citations · 2026 median publication year

Top Research Topics in Computer Science and Game Theory

Highest-Cited Papers

  1. CFR variant and iterate reporting in small imperfect-information games
  2. Grokking the Discrete Logarithm: Scaling Across Model Capacity and Mechanistic Analysis
  3. A Statistical Perspective on Knowledge Distillation: Foundations, Classical Methods, and Large Language Model Extensions
  4. Grokking the Discrete Logarithm: Scaling Across Model Capacity and Mechanistic Analysis
  5. Steering Equilibrium Selection in Regularized Self-Play via the Reference Policy
  6. A Logarithmic Regret Bound for Optimistic Hedge in General-Sum Games
  7. Minimax-Optimal Online Contract Design with Unrestricted Bounded Contracts
  8. Odds-Ratio Thompson Sampling: A Specification and Design Guide for Contrast-Based Multi-Armed Bandits
  9. Exact Regret Frontiers and Externality Scheduling in Centralized Serial-Dictatorship Bandits
  10. Enhanced Knowledge Distillation for Detection Transformer via Teacher Prediction Refinement
  11. A Geometric Theory of Decision Boundaries in Structured Markov Decision Processes
  12. Approximating Pandora's Knapsack via Simple Policies
  13. Performance Guarantees for Data-Driven Sequential Decision-Making
  14. Bergson: An Open Source Library for Data Attribution
  15. TRIPROBE: Probing Task Separability Beyond Classification for XAI
  16. Layer-wise Curriculum Learning for Efficient LLM Compression
  17. Learning-Guided Planning in Large Dynamic Action Spaces: Budgeted Tree Search for One-to-Many Mobile Charging
  18. Meta-LinEXP3: Online-within-Online Learning for Adversarial Linear Contextual Bandits
  19. HyCal: A Training-Free Prototype Calibration Method for Cross-Discipline Few-Shot Class-Incremental Learning
  20. What Does Layer-Importance Reveal About Transformers and State-Space Models?
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L3 Region - - 2026 Sep Q3

Computer Science and Game Theory

203 papers

Top Topics (10)

Machine Learning82
Computer Vision and Pattern Recognition31
Artificial Intelligence12
Machine Learning10
Computer Science and Game Theory8
Optimization and Control7
Ferroelectric and Negative Capacitance Devices4
Systems and Control4
Domain Adaptation and Few-Shot Learning3
Data Structures and Algorithms2

Top Publications (20)

1.CFR variant and iterate reporting in small imperfect-information games2.Grokking the Discrete Logarithm: Scaling Across Model Capacity and Mechanistic Analysis3.A Statistical Perspective on Knowledge Distillation: Foundations, Classical Methods, and Large Language Model Extensions4.Grokking the Discrete Logarithm: Scaling Across Model Capacity and Mechanistic Analysis5.Steering Equilibrium Selection in Regularized Self-Play via the Reference Policy6.A Logarithmic Regret Bound for Optimistic Hedge in General-Sum Games7.Minimax-Optimal Online Contract Design with Unrestricted Bounded Contracts8.Odds-Ratio Thompson Sampling: A Specification and Design Guide for Contrast-Based Multi-Armed Bandits9.Exact Regret Frontiers and Externality Scheduling in Centralized Serial-Dictatorship Bandits10.Enhanced Knowledge Distillation for Detection Transformer via Teacher Prediction Refinement11.A Geometric Theory of Decision Boundaries in Structured Markov Decision Processes12.Approximating Pandora's Knapsack via Simple Policies13.Performance Guarantees for Data-Driven Sequential Decision-Making14.Bergson: An Open Source Library for Data Attribution15.TRIPROBE: Probing Task Separability Beyond Classification for XAI16.Layer-wise Curriculum Learning for Efficient LLM Compression17.Learning-Guided Planning in Large Dynamic Action Spaces: Budgeted Tree Search for One-to-Many Mobile Charging18.Meta-LinEXP3: Online-within-Online Learning for Adversarial Linear Contextual Bandits19.HyCal: A Training-Free Prototype Calibration Method for Cross-Discipline Few-Shot Class-Incremental Learning20.What Does Layer-Importance Reveal About Transformers and State-Space Models?
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