Latest Research in Virtual Reality Applications and Impacts

114 research papers · 0.0 average citations · 2026 median publication year

Top Research Topics in Virtual Reality Applications and Impacts

Highest-Cited Papers

  1. Digital field representations as a holistic approach to experiential learning in High Arctic geoscience field education (2 citations)
  2. A game-based intervention promotes social-cognitive development in early childhood in urban poverty contexts in Brazil
  3. Virtually Delicious: Making Grilled Cheese and Life Skills Stick
  4. Exploring Effectiveness of Immersive Virtual Reality-Based STEM Instruction Using the Cognitive-Affective Model of Immersive Learning (CAMIL)
  5. Caution ahead: virtual cues for safer wayfinding
  6. Real-time detection and feature analysis of online learning behavior based on improved YOLOv8n model
  7. How Children Collaborate within Programmable AR Environments with Co-Located Collaborative Features
  8. Teaching Vital Signs Through a Scenario-Based Educational Escape Game: A Quasi-Experimental Study
  9. Data and Analysis Materials for "Context-Aware Multimodal Efficient Navigation in VR"
  10. Data and Analysis Materials for "Context-Aware Multimodal Efficient Navigation in VR"
  11. Latent profiles of mathematics anxiety in gifted middle school students
  12. Considering user experience and cognitive load in the design and development of a virtual reality application for embodied anatomy learning
  13. A Feasibility and Acceptability Study of Virtual Reality-Based Training for Thoracic Spine Assessment: First-Year Osteopathic Medical Student Perceptions and Motivational Responses
  14. "Deep Learning for Avatar Facial Emotion Recognition in the Metaverse"
  15. Evaluation and analysis of teacher-student interaction efficacy based on multimodal machine learning
  16. "Deep Learning for Avatar Facial Emotion Recognition in the Metaverse"
  17. Mapping the research landscape of virtual reality and artificial intelligence in medical education evaluation: A bibliometric analysis
  18. Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning
  19. Life Sciences Teachers’ Perceptions of Augmented Reality Affordances for Fostering Interactive Learning in South African Classrooms
  20. Efficient student behavior detection in classroom videos using a keyframe aware multitask transformer
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2026 AUG Q2

Virtual Reality Applications and Impacts

114 papers

Top Topics (10)

Virtual Reality Applications and Impacts25
Augmented Reality Applications11
Human-Computer Interaction6
Educational Games and Gamification5
Spatial Cognition and Navigation4
Emotion and Mood Recognition4
Simulation-Based Education in Healthcare4
Cognitive Abilities and Testing3
Innovative Teaching and Learning Methods3
Anatomy and Medical Technology2

Top Publications (20)

1.Digital field representations as a holistic approach to experiential learning in High Arctic geoscience field education2c2.A game-based intervention promotes social-cognitive development in early childhood in urban poverty contexts in Brazil3.Virtually Delicious: Making Grilled Cheese and Life Skills Stick4.Exploring Effectiveness of Immersive Virtual Reality-Based STEM Instruction Using the Cognitive-Affective Model of Immersive Learning (CAMIL)5.Caution ahead: virtual cues for safer wayfinding6.Real-time detection and feature analysis of online learning behavior based on improved YOLOv8n model7.How Children Collaborate within Programmable AR Environments with Co-Located Collaborative Features8.Teaching Vital Signs Through a Scenario-Based Educational Escape Game: A Quasi-Experimental Study9.Data and Analysis Materials for "Context-Aware Multimodal Efficient Navigation in VR"10.Data and Analysis Materials for "Context-Aware Multimodal Efficient Navigation in VR"11.Latent profiles of mathematics anxiety in gifted middle school students12.Considering user experience and cognitive load in the design and development of a virtual reality application for embodied anatomy learning13.A Feasibility and Acceptability Study of Virtual Reality-Based Training for Thoracic Spine Assessment: First-Year Osteopathic Medical Student Perceptions and Motivational Responses14."Deep Learning for Avatar Facial Emotion Recognition in the Metaverse"15.Evaluation and analysis of teacher-student interaction efficacy based on multimodal machine learning16."Deep Learning for Avatar Facial Emotion Recognition in the Metaverse"17.Mapping the research landscape of virtual reality and artificial intelligence in medical education evaluation: A bibliometric analysis18.Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning19.Life Sciences Teachers’ Perceptions of Augmented Reality Affordances for Fostering Interactive Learning in South African Classrooms20.Efficient student behavior detection in classroom videos using a keyframe aware multitask transformer
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