Latest Research in Geography Education and Pedagogy
17 research papers · 2026 median publication year
Top Research Topics in Geography Education and Pedagogy
- Educational Games and Gamification — 4 papers
- Geography Education and Pedagogy — 2 papers
- Attention Economy in Education and Business — 2 papers
- Geotourism and Geoheritage Conservation — 2 papers
- Digital Games and Media — 1 papers
- Chaos, Complexity, and Education — 1 papers
- Education during COVID-19 pandemic — 1 papers
- Disaster Response and Management — 1 papers
- Human-Computer Interaction — 1 papers
- Evacuation and Crowd Dynamics — 1 papers
Highest-Cited Papers
- Ludonarrative empathy: mapping empathic possibilities for videogame-based learning
- OmCouSol – The Shadow Race Against the Sun: An Original Strategic and Educational Board Game
- The Drifting Logs – Original Strategic Board Game for Education, Spatial Thinking, and Environmental Discovery
- The Drifting Logs – Original Strategic Board Game for Education, Spatial Thinking, and Environmental Discovery
- Ends of the Tunnel: An Original Strategic Board Game Concept Combining Collective Movement, Anticipation, and Educational Learning
- CoveLiab – Course Towards the Absolute Limit: An Innovative Educational Board Game for Scientific Learning, Strategic Thinking and Philosophical Exploration
- CoveLiab – Course Towards the Absolute Limit: An Innovative Educational Board Game for Scientific Learning, Strategic Thinking and Philosophical Exploration
- OmCouSol – The Shadow Race Against the Sun: An Original Strategic and Educational Board Game
- Animacible: Official Presentation Portfolio of an Original Educational, Strategic, and Wildlife-Themed Board Game Concept
- Fostering Collaboration and Sustainability Through Serious Games in Supply Chain Management Education
- ROCK OF THE CLIFF – Original Strategic, Educational and Family Board Game
- ROCK OF THE CLIFF – Original Strategic, Educational and Family Board Game
- Da Competição ao Pertencimento: Inovação Pedagógica e Metodologias Ativas como Práticas de Inclusão e Sustentabilidade Educacional
- MassCas tabletop game as a training tool in mass casualty incidents for undergraduate medical students: a quasi-experimental study with knowledge assessment at 6-month follow-up
- Theory, Experience, and Instinct: A Glimpse Into AAA Game Processes and How UX Leaders Navigate Pre-Production
- Inducing and revealing cognitive biases in disaster evacuation: A serious game approach to metacognition and the cognition-behavior gap
- Game-Based Learning Strengthens Attitudinal and Normative Pathways for Sustainable Tourism Practice